Many of the abilities are more powerful, and certain bosses have even come up with new tricks to test those who dare to enter their domain. In terms of difficulty, the encounters will be about as challenging as the Diablo fight in Inferno, and each “uber” boss will retain their full arsenal of base spells and abilities. In the Realm of Chaos, Ghom and Rakanoth defend the Larder.įinally, in the Realm of Turmoil, Siege Breaker and Zoltun Kulle protect the Edge of the Abyss. ![]() In the Realm of Discord, King Leoric and Maghda guard the Royal Crypts. Those brave enough to step through the Infernal Machine’s ominous output will be transported to one of three randomly selected Realms of Pure Evil, where a predetermined pair of bosses awaits: (Don’t worry about the plans - once you’ve trained your Blacksmith, they will remain available in your crafting list for use at any time.) This process will include recollecting each of the three wardens’ keys as well paying another 12,000 gold to the Blacksmith. In order to access the Heretic’s Abode, players will need to set their quests to “Act I – Return to Tristram.”Īctivating the Infernal Machine will also destroy it, so to open another portal, you must craft the device anew. Your Blacksmith will need to be level 10 in order to learn the Legendary plans, and he’ll require 12,000 gold to forge the device in his furnaces. While Monster Power is not required, each level will increase the drop rate of both the keys and the plans by 10%, all the way up to a guaranteed 100% drop chance at Monster Power 10.Īfter all the components have been collected, they can be assembled in town at the Blacksmith. Players will be able to encounter the Keywardens in any difficulty, but only in Inferno and with a full five stacks of Nephalem Valor will they have a chance to drop pieces of the Infernal Machine. (Each component will be considered “Bind on Account,” which means they can be used by any character on your Diablo III license.)
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